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Inventory of mods changes with stock rotation every 72 hours game time. Once a weapon mod has been installed it cannot be removed. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory.Īfter you have selected a mod, the weapon name will have a after it to show it has been improved, e.g. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.įor example, extended magazines is almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater ), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload) scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.Īttaching them is as simple as using your Pip-boy and opening the mod menu for your weapon. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. The weapon mods range from scopes and silencers to extended mags and several in-between.
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Such is the case of the varmint rifle s unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with. However, some unique variants have both mods and
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While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu Sorry, for some reason reddit cant be reached. Fallout New Vegas Highwayman Mod By lepojalguzz1975 Follow | Public
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