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The faster you complete each objective and the less damage you obtain, the higher your score will be. Your overall score is determined by Final Heading, Final Position and Damage Penalty. In order to pass each objective you must obtain at least a 70% score rating.
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Bike School - available to the south of the Stadium to the West of Las Venturas once you gain access to this area.Įach school requires you to complete a series of objectives.Boat School - available to the North East of the Gant Bridge once you gain access to this area.Flying School - available inside the Abandoned Air Control tower at the Verdant Meadows airfield in the Desert after you complete the mission ‘Verdant Meadows’ for the Mike Toreno.Driving School - available in San Fierro once you complete the ‘Deconstruction’ mission from the ‘CJ’ garage.The below map and list illustrates the location of each school and when they are unlocked in the game: Once each school is unlocked they are represented by the following icon on the map. You will only need to complete one of them to unlock the trophy however. Murder House gets it.There are four vehicle schools available in the game, these are the driving, flying, boat and bike school. It’s as if the antediluvian 3D visuals add a layer of darkness, uncertainty, and discomfort beyond what the developer intended, creating a classic creepy vibe that’s almost timeless. Low-poly horror, however, holds up very well. I even have trouble going back to old 3D action games I used to love, like Jumping Flash on the original PlayStation. If I am playing a 3D fighter, I want to clearly see who I am hitting, and motion-capture is a must. The dark, low-poly early days of 3D aren’t always worth revisiting. At key moments the screen will split to show multiple angles at once, which is even more disorienting.Ĭombine all of that with an eerie, near-constant hum and some ear-splitting incidental music, and you’ve got a recipe for old-school nightmare fuel. It’s a frustratingly imprecise method of movement that adds the perfect degree of panic to moments when your character has to run. The game features tank controls, so you push the left analogue stick right or left to turn your character and forward to walk in the direction you’re facing. The cameras are fixed when playing in third-person (there is a first-person camera option in the menu), which means the view can shift suddenly as you’re walking down a darkened, empty mall corridor or running from a fluffy pink serial killer. The controls and camera really tie the whole retro horror vibe together. Developer Puppet Combo is the real enemy here.
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